Display Name = "Yamatai Village 2F"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["sc = \"@y=@y-0.1;@real_y=@real_y-0.1;\""])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(45,[sc]))"])
    ScriptMore(["$game_map.events.each_value do |e|"])
    ScriptMore(["  if /^\\$洋食01/i =~ e.character_name"])
    ScriptMore(["    e.force_move_route(mr)"])
    ScriptMore(["  end"])
    ScriptMore(["end"])
    EraseEvent([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    CallCommonEvent([440])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mechanical Voice>"])
    ShowText(["Due to an emergency, the stair lock is activated..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The light line is blocking the stairs..."])
    ShowText(["Is there no way to force my way through?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's a laser lock, it's better not to touch it."])
    ShowText(["If you touch it, your hand will be cleanly severed."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hie!! I almost touched it by mistake!!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Everywhere is locked, locked..."])
    ShowText(["As expected of Tamamo's stronghold, it's frustrating."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Are there no other stairs leading up...?"])
    ShowText(["Let's search for them!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["sc = \"@y=@y+0.2;@real_y=@real_y+0.2;\""])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(45,[sc]))"])
    ScriptMore(["$game_map.events.each_value do |e|"])
    ScriptMore(["  if /^パン屋01/i =~ e.character_name"])
    ScriptMore(["    e.force_move_route(mr)"])
    ScriptMore(["  end"])
    ScriptMore(["end"])
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["sc = \"@y=@y+0.2;@real_y=@real_y+0.2;\""])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(45,[sc]))"])
    ScriptMore(["$game_map.events.each_value do |e|"])
    ScriptMore(["  if /^パン屋02/i =~ e.character_name"])
    ScriptMore(["    e.force_move_route(mr)"])
    ScriptMore(["  end"])
    ScriptMore(["end"])
    EraseEvent([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 112, 47, 8, 0, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 4, 14, 0, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 5, 14, 0, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 112, 46, 8, 0, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Hey, has everyone evacuated already!?"])
    ShowText(["This is bad, I got left behind...!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["If the elevator isn't working, we can't evacuate..."])
    ShowText(["The control computer is on the fourth floor, right?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["youko_fc1", 1, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Since both the staff and customers evacuated, we can eat as much as we want..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShotBalloonIcon([0, 1, false])
    Wait([30])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Two-Tailed Silver Kitsune>"])
    ShowText(["Just kidding! I'm evacuating!!"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=100)"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotaur Girl>"])
    ShowText(["Wait a moment!"])
    ShowText(["Once I finish this, I'll evacuate!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cait Sith>"])
    ShowText(["Everyone, where did you go!?"])
    ShowText(["What happened!?"])
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cait Sith>"])
    ShowText(["……………………"])
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cait Sith>"])
    ShowText(["Enemies~~~~!!!!"])
    BattleProcessing([0, 1808, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Nekogami>"])
    ShowText(["Nyaa! I missed my chance to get food, nyaaa!!"])
    BattleProcessing([0, 1799, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Silver Oni>"])
    ShowText(["An intruder... I shall take care of them."])
    BattleProcessing([0, 1800, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
